O N S L A U G H T Hints FOOTMEN: These aren't that difficult to deal with and a good thump with the mace should sort them out good and proper. Try to attack them when you are in the 'duck' position, to avoid a good kicking and a dented head. WIZARDS: They are the rotters who lob power bolts in your direction. Now, doubtless another wizard or mage would simply say "Pah. Feeble magic." and bung back an even bigger power bolt that wouldn't look out of place in a Spielburg movie. You aren't such a wizard, so unless you have picked up a Demon Shield or Magic Demon weapon to chuck at him, the best thing to do is run away. SPEARMEN: They are the chaps who come strolling onto the screen, whizz a huge spear in your direction and then, with nothing else to do, probably wander off to pick their nose or count their toes or something. The best thing to do, you won't be suprised to hear, is either duck, climb a ladder or jump to another ledge to avoid the spear. Also be careful not to jump into the path of a spear, as it glides across the whole length of the screen with ease. MINES: Not much to do in the old tactical department here. I mean, it's not as if you could take a mine on in unarmed combat, duff it up and stroll off while it begs for mercy in a corner. The best thing to do is simply avoid them, picking a different route wherever possible. If you are getting a severe kicking, however it might be worth leaping onto one although your energy level will plummet, all your assailants will be blasted into a thousand chicken McNuggets - serves 'em jolly well right too. CANNONS/BLASTERS: Very similar in action and effect, these two. Cannons bung balls at your legs while Blasters aim for the head. The best way to take them out of action is to charge and hit them with your mace. Once out of commission, the crew stand around like so much mace fodder, so it's happy slapping time again with your mace flying everywhere. Once a level has been cleared of cannons and blasters, you can leap around the nearby ledges, creeping up behind the other enemy posts and knocking them out one by one. Don't use the Magic Demon spell, though, because there's every chance that a falling cannon could fall on you. RIDERS: Riders all share the same characteristics in that they charge at you and attempt to squash you. They include Boat Riders, Carpet Riders and Cavalry. If you can use a Demon Shield or Magic Demon spell on them, save yourself a lot of bother and do so, keeping as far away as possible. Carpet Riders and Cavalry can be knocked off from a distance by arrows or Naptha bombs but once the transporter has been trashed, you then have to give the occupants a good bashing. Towers are big and require two or three well placed arrow shots or mace hits before they are ripped apart.